I’m not quite sure what tone
Jenkins is taking in his piece on participatory culture, but I would like to
speak in favor of fan culture and the feedback loop it creates with mainstream
industry. In a way this feedback loop reminds me of symbiotic relationships that
occur in nature in that both parties, potentially, have something to gain from
this relationship.
The media puts forth content which,
in Jenkins words, the fans perceive as raw material for telling their own
stories and making their own communities (457). They take these “materials” and
alter and change different aspects leading to spin-offs, explanations, or just
fantasies of fantasies of the stories that they have been told. The companies
then see these fan folk works, admire their success, and then attempt to
emulate them. In some cases, big companies take on the creators of these fan works
to make sure that the corporations properly capture the essence of what they
are trying to emulate.
In this relationship, the fan
creator was able not only to garner attention and admiration for their work
from peers but from the media’s officials as well. Should they be taken in they
become official, working under those that the fan admired and can access far
more resources. Granted this potentially removes the “folk” aspect from the
work it isn’t to say that this is bad. Sometimes it’s nice to see the small
indie media that you like have access to the resources and materials that the
pros have that allows them to truly flex their creative muscles and make
something truly amazing. On the media end of it, the corporations now have a
new insight into what the fans want and can (emphasis on can, they might not
always…) use the information to generate something different and new. These new
media contents can be successful ventures and generate more profit (yes its
quite a capitalist driven relation, but hey always look for the silver linings
in the clouds).
Of course, this is all provided
that the corporations that go out and observe these folk cultures are pleasant
in nature. There are some corporations who would go out and adopt these fans
offering to make their project big, but in doing so distort the project to make
it more fitting for a consumer market, otherwise known as “selling out”. Or
worse, if they can, corporations take legal action against fans for infringing
on creative laws, sometimes rightfully, other times for the sake of removing
competition.
Of course both of all of these
instances are plausible but I just thought it would be nice to appreciate the
positives of fan culture and how they have a chance at becoming something even
greater.
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